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Starion Tactics Ativador Download [serial Number]

  • rivedatherta
  • Sep 4, 2019
  • 8 min read




















































About This Game Perfect for the novice, yet sophisticated enough for the veteran, Starion Tactics is a turn-based digital board game that delivers a deeply tactical and highly visual experience with fun and quick gameplay. After assuming command of one of four human or alien factions vying for galactic dominance, immediately define your game’s scope. Play for minutes to hours across tens to hundreds of planets in single-player skirmish or multiplayer modes—it’s entirely up to you.Leave the tedious, everyday tasks that take away from crafting and executing tactical strategies to your faction as you explore the galaxy. Explore the galaxy map and discover different planet types: some rich in resources, some barren and unfit for terraforming. Expand your empire by choosing which planets to invade, colonize, destroy or simply ignore. Exploit and terraform planets, acquiring resources to grow and strengthen your fleet, empowering you to exterminate enemy factions and rule the galaxy.Fully customize each game by creating your own settings so that no two games are the same.Assume the role of a faction leader and command one of four factionsFocus your efforts on crafting and executing your tactical strategy while your faction takes care of tedious, everyday tasksEngage single-player skirmishes or up to 8 player multiplayer wars across 10 to 100 planets—you define your game’s scopeUse resources acquired from planets to build and strengthen your fleetConstruct ships that range from small, agile scouts to colossal battle cruisersFrom improved mining to solar eruptions to labour strikes and beyond, implement cards and/or artifacts to make games more interesting with the element of chance 7aa9394dea Title: Starion TacticsGenre: Action, Indie, StrategyDeveloper:Corncrow GamesRelease Date: 5 Sep, 2014 Starion Tactics Ativador Download [serial Number] starion tactics badge. starion tactics. starion tactics steam I didn't realise it was a board game and that is my fault. but even for a board game its pretty boring; finishing off an enemy is like an endless game of whack-a-mole, animations are stale and slightly confusing, and everything is just as super balanced as chess. It was a good try but i just can't seem to find an appeal for it.. I got this on sale for under $5.00 thinking it looked cool even though the reviews are mostly negative. I was wrong. If a game has mostly negative reviews, guess what, it isn't a good game.I tried 3 games:Game one, team play. I lost track since another player and my units were the same color and it just turned into a muddled mess. Hello, shouldn't the colors be the players rather than the factions? And my teammates ships as well as my own would both be around some plantets, and I could not tell them apart. Sometimes it seemed as if my ships were brighter, sometimes my enemies.Game two, 1-1 with different factions. I made the mistake of leaving artifacts on in the vicotry conditions. I won the game after finding 3 artifacts before even having a combat. Not fun.Game three, 1-1 different factions, artifacts off. The AI proves it'self brain dead. I took all the plantes. During the game, I built 53 ships. The AI? 4. yes 4. I lost (automated combat) 15 ships to take out his 4. Either he only built tough ships, which is silly in a game where it is all about expanding fast, or he just did nothing. Either way, too easy and not fun at all.Game four - easy - Uninstall.This game has potential. I really do think that a major overhaul could save the game. As it is, pretty much everything about this game, from the way it scrolls to the Custom game setup, which really isn't custom (can't even pick the number of planets, it's dependent on which game you choose) is irritating. Some things that would help custom: Color choice, planet number choice, difficulty choice.Fix the AI. Fix the colors. Fix the winning conditions. Fix the irritating scroll. Fix just about everything.. Ok this should be Early Access, but isn't.The game is bad, know that going in. This is no where near a 10$ title, more like a 1.99 game that you still wait to go on sale. As such, it feels very much like a mobile port.What I liked... Graphically I thought the art team did their job. While nothing amazing or new, it was about average for a mobile level game. Thats about all I liked, but this is what happens when a few artists try to make a game in a genre they know little about.The bad... to avoid a full wall of text ill just make a list.--Achievements dont unlock correctly - some early, some never--I opted to play without sound an hour in as it didn't add anything (changing the sound output also crashed the game)--All ships are available from the start, no tech tree at all--One resource that means nothing to you--Easy to spot bugs, such as capture 10 planets and game tells you that you captured 20--Terraform units, if used too many in a turn they either despawn without doing the job or the game fails to update planet output text- as I've seen mismatched output depending on where you look--The only choice I ever made was to stop bothering to terraform planets as there was no point and its tedious--THE USER EXPERIENCE IS THE WORST I'VE EVER SEEN!! In the credits there were testers... did they play this? How long? Cause holy\u2665\u2665\u2665\u2665\u2665\u2665 ~~I hope you like to click - if you are a steamroller like me... good luck. You have to move every unit one at a time, one planet jump at a time, each taking 3 clicks min. So my late game turns on a full size map required 500+ clicks until I just stopped moving majority of my units and won with the rest. I never lost a battle but settings might help up the challenge.--And another minor thing, is it a "turn" or a "round"... pick your terms and stick with them. -- The game summary is mostly lies - unless I missed everything by not playing the other "factions" so I'll review that real quick:"Leave the tedious, everyday tasks that take away from crafting and executing tactical strategies to your faction as you explore the galaxy. "--Crafting what? The best ship in the game, that you start with and have no reason to build anything else? That crafting?(This may have been a setting I randomly chose starting my first and only game, if so then my fault)Explore the galaxy map and discover different planet types: some rich in resources, some barren and unfit for terraforming. Expand your empire by choosing which planets to invade, colonize, destroy or simply ignore. Exploit and terraform planets, acquiring resources to grow and strengthen your fleet, empowering you to exterminate enemy factions and rule the galaxy. --What? Every planet I went to was automatically captured, and the only choice left was to bother terraforming it... or not based on 0-1-2 output levels. So you could capture a 0 and make it a 2, thats literally it."Fully customize each game by creating your own settings so that no two games are the same."--unless you play more than 2 games (or maybe I broke my settings, as I've mentioned)"Use resources acquired from planets to build and strengthen your fleet"-- A single resource, that is the only currency and comes from every planet equally, there is no benefit or strategy to the planets you take - assuming you have time to terraform. (small map multiplayer would surely change that)"Construct ships that range from small, agile scouts to colossal battle cruisers"-- all of which are available from the start, so you wont... and scout what? With fog on enemy count was viewable, at least for neutrals there wasn't enough AI enemy when I got there 2 hours later to pay attention."From improved mining to solar eruptions to labour strikes and beyond, implement cards and\/or artifacts to make games more interesting with the element of chance"-- never once did I see a card worth the risk of using, I converted all to resources and I didn't need the extra resourcesSome of my opinions may be due to the fact that I only played 1 full game with one faction. Maybe I picked the wrong one, maybe I ruined the game with bad setting (not that I felt there were many options). Still the bugs and click-fest UI were bad enough for me to not load another map. So I do not recommend this game.TLDR; Its bad, just dont. It tries to be 4X but dummed down to 1X with some silly card game thrown in. I would happily perfect game Sins of a Solar Empire again, and I suggest you do that instead.. Don't buy this game. It's filled with bugs. I just had a multiplayer game where the first time the AI attacked, it ended the game stating that the AI had won, when it attacked one planet out of my ...30.They only just added a singleplayer save function, it's incomplete and full of bugs and has been sold as a complete game.It's not even worth $5.00 in its current state. Buyers beware :(. if youre looking for a fun multiplayer game for LAN parties or Online with friends, you will be dissapointed. the multiplay does not work. there is also no option to switch between LAN or Online which is also dissapointing. this game is only good if youre alone and love to click XD. I only played single player, There is no story line to discover, Though it gives you the option of team play, there is only one winner at the end (and having the computer win when you helped it sucks). There is no tutorial, This feels more like a phone app than a computer game. For $20 I expect playability from simple games that is at least comparable to a popcap game. Maybe it was meant to be played multi-player, but I was very disappointed.. First impression: casual unpolished wargameI am calling Starion a turn-based wargame because the emphasis is on conquering the game board by strategic production and expansion. In normal gameplay, there are 7 different unit types (6 do combat, 1 upgrades a planet's production), but there's only 1 resource type (aka money, though it's not called that) and only 1 planet type (with production values of 0-2 per turn) that can produce any kind of ship. There are no tech trees and no research, there are no specialized production facilities, there are no terrain types, and battles play out by the strength of your units and the roll of the dice (the battle system is never fully explained).The rules provide for simple tactics: Do I produce weaker ships fast or strong ships more slowly (and can I defend the planet while it is producing)? Can I anticipate and counter enemy actions successfully? The game provides for deathmatch and team modes, both in singleplayer (with AI) and multiplayer.The rules would make this a decent game, but there are various minor bugs, the UI feels unresponsive and cumbersome at times (5 clicks to produce a ship, ship and planet lists not suitable for large numbers), and the manual is incomplete: some features of the game and most notably the battle system remain undocumented.I have played some standard 1-on-1 games against the AI. I always get the same, unbalanced map (layout and assigned production values). The AI always produces ships on undefended frontline planets, and I can mop it up easily with a simple rush. This happens on all levels of AI. It also failed to take two of the good cities next to its base, giving away its production advantage.I expected more of Starion. If you are looking for this type of game done right, Mayhem Intergalactic is slightly more tactical and delivers a better experience.

 
 
 

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